This was the second prototype from Phase Three, and is a code-based representation of the second and subsequently abandoned game idea that Josh and I came up with; the Mars Simulation Game. In this prototype, the player has an overview of a Mars base, and their primary task is to keep the AI Human alive. They accomplish this by charging up the base during daytime using the solar panels outside, as well as monitoring the Oxygenator and cleaning off any dirt that accumulates as time goes on. Failure to monitor these two variables will eventually result in something breaking, and the Human will then die. This prototype is essentially a linear showcase of the primary mechanics of the initial game idea, and had it been taken forward instead of the NASA Space Game idea then more variables would have been added as well as an indication of the overarching narrative that would get across the “pushing through the fear of the unknown” theme.