Week Thirty Three – Walkthrough & Reflection

Unlike a fair number of previous weeks, Week Thirty Three has gone pretty much according to plan. Well, except for a game-breaking visual bug on Monday that damn nearly gave both myself and Josh heart attacks. That was fun. Let’s dive right into that, then. This week’s Monday began as most have done in this […]

Week Thirty Two – Walkthrough & Reflection

Week Thirty Two has come and gone, and while it hasn’t been the best week that we’ve ever had, the game is still coming along nicely…more or less. Monday kick-started the week, and Josh and I spent most of it fixing various small issues and bugs with the previous week’s game build; Fortitude 1.2. Something […]

Week Thirty – Walkthrough & Reflection

Fortitude has taken significant leaps forward in Week Thirty, with its latest update (version 1.1) adding a few much needed general features and mechanics as well as further progressing the game’s overall narrative structure. The week began as it usually does on a Monday, with me sitting down at my desk in the morning, opening […]

Week Twenty Seven – Walkthrough & Reflection

This week’s Walkthrough will be rather a short one (much to the reader’s relief I’m sure) as it’s quite a short development week for me, with EGX Rezzed 2019 on Friday and a holiday to the misty mountains of Scotland taking me away from Fortitude until the end of next week. Despite this though, Prototype […]

Week Twenty Six – Walkthrough & Reflection

Things haven’t gone quite as planned this week, but honestly that’s been something of a recurring theme for the past few weeks. Besides, as a result of this change of plans, I successfully completed the largest update yet for Fortitude – The Refueling Update. The week began on Monday (as it usually does) and the […]

Week Twenty Five – Walkthrough & Reflection

Week Twenty Five has seen a fairly significant leap forward in terms of development for Fortitude, including framerate optimisation, a basic autopilot function for the ship as well as the basic groundwork for a full lighting and sound system. As usual it’s been a rather busy week, but a productive one nonetheless. The plan for […]

Week Twenty Four – Walkthrough & Reflection

Development returned in full force this week, and by the end a fully functional Prototype 0.6 had emerged. Like usual with this game however, it didn’t go without a hitch. Monday kicked off the week (as it usually does) and I and I imagine most of Year 3 spent it finishing up the Reflective Journal […]

Week Twenty Three – Walkthrough & Reflection

This is going to be rather a short Weekly Walkthrough, as not a lot actually progressed or happened in terms of actual game development. Most of the week was spent completing the soon-to-be-due Reflective Journal option module, which took quite a bit longer to finish up than expected. We did get some user testing done […]

Week Twenty Two – Walkthrough & Reflection

Much like the adventure that was last week, Week Twenty Two has had it’s fair share of ups and downs in terms of game development. Mostly downs though, if I’m to be completely honest. Things were achieved, but many a problem was also encountered. At the end of last week Prototype 0.4 was completed, and […]